MF.SSGI [V1.0 LIVE] - Bridging the gap between URP and HDRP - Global Illumination & Occlusion

Congratulations, Dad.

Is this the right place to ask questions?
I tried building with WebGL, but the editor and rendering results seem to be different.
What could be the cause?
(I didn’t know where to ask my question, so I wrote my question here.
MF SSGI for URP - Realtime Screen Space Global Illumination - DirectX 11 | OpenGL page-3)

![](https://forum.unity.com/attachments/upload_2023-3-5_22-15-35-png.1207516/) ![](https://forum.unity.com/attachments/upload_2023-3-5_22-15-8-png.1207513/)

Depth Priming and Deferred are turned off.

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