Congratulations, Dad.
Is this the right place to ask questions?
I tried building with WebGL, but the editor and rendering results seem to be different.
What could be the cause?
(I didn’t know where to ask my question, so I wrote my question here.
MF SSGI for URP - Realtime Screen Space Global Illumination - DirectX 11 | OpenGL page-3)
Depth Priming and Deferred are turned off.