Do you think it could work in Quest 2 as well?
Performance-wise; maybe, but at the moment VR is not supported. I will put stereo-rendering on the todo-list
A little status update: the submission Queue has slowed down a bit, so I think we are still 2 weeks out before its validated
One more status update before we head into the holidays: The queue decrement slowed down to only few a day.
Being stuck halfway 550 in queue, I feel Unity has dropped the ball as it has been submitted nearly 3 weeks ago. The estimate was 2 to 3 weeks, but I think end of Januari is more likely looking at the way it goes right now.
If that turns out to be true, it would bring it to 2 full months of review time… And than it could even bounce because its the first time. I always believed the Asset-store is where Unity could battle the likes of Unreal, but as it turns out, Unity doesn’t want content creators to succeed it feels. I’m greatly disappointed by this to be honest and I hope Unity can bring its team back in order early 2023.
I hope you guys are well and I wish everyone an amazing Christmas and new year!
I wish you great Holiday and New year too!
And as for the slowdown Unity is not alone in this, Apple also slows down in December, Hope you get trough soon.
Hi all,
While waiting for approval, I’m now spending some time optimizing MF.SSGI. I just prototyped multi-frame reprojection and it’s looking good! This allows for smoother surfaces at much lower sample-counts. I hope to update the mobile versions soon, let’s see if we can achieve 60 fps on Switch with raymarched shadows
Happy new year all! I wish you all the best, lets hope 2023 will be a more peaceful year.
While waiting for Unity to clear v1.0 (has taken nearly 2 months and still 400 in queue), I’m hard at work to prep a massive day-1 update V1.1.
Little v1.1 status update; now that reprojection is done, I’m focusing on general performance and Anti Alias quality. Already made some big gains in both areas, so I think I will do a V1.0 vs V1.1 compare video soon. A lot has happened since the initial submit;
- Light-direction encoding: correctly lights normalmaps even in dark areas.
- Shadow denoise improvement: less flickering and improved image stability
- GI reprojection: using Motion-vectors MF.SSGI is now able to ‘re-use’ the GI from previous frames. New GI will be rendered if the reprojected pixels are ‘old’ or are misplaced. This allows for fast moving emissive objects to be rendered correctly.
- New AA algorithm: At very little GPU cost edged will be detected and multiple samples will be validated, resulting in ultra-sharp AA, even if the GI is rendered at 20% Screensize.
- A ton tiny of bug fixes
I hope you guys and galls are well, stay tuned for the update-video! Hopefully somewhere this week.
Cheers!
Hi
really looking forward to buy your asset. Even more so if there would be a VR option
Cheers J
Hi Guys, I updated my **WebGL-demo **using the latest V1.1 tech! On my PC (Laptop GTX 3070) I went from 70 (V1.0) to 125 Fps, with much higher shadow quality!
In case you just want to look at some pretty pics, I have comparisons some right here. Enjoy!
Another V1.1 update: I created a new Android-build. This time only OpenGL-ES3 as (due to poorly updated drivers) Vulkan usually runs a bit slower.
On my (budget) Samsung Galaxy A52s I achieve a max framerate of 60 fps! This used to be 30+ fps with raymarched shadows, and this time the AA and shadow definitions are much better. So check out the screenshots below or test it yourself!
If you like to compare, here are the download links:
Have a great day!
Great progress! These performance updates will be very welcome for lower end devices.
( And little tip: make sure to press release first when its accepted, before sending in an update for review as an update before release will put it back in the queue )
Yeah Unity claims updating or re-uploading the asset will not affect the queue, but I’m not so sure indeed. So I plan to release first, then change the store-copy and explain that V.1.1 is ready and submit right after it’s live like you said.
WOW! ITS LIVE!!!
I’m super happy to report that I’m caught a bit by surprise, but it’s finally available in the assets store!!!
To all my testers and people here on the forum: Thank you for testing, great feature requests and feedback and I hope to submit the improved V1.1 early next week!
@Spikebor created an amazing video-review of the asset. Please show him your support and check it out!
Love you all, 2023 will be exiting!
Congratulation on new release, wish you the best!
Yes great start of the new year! Congrats on the release!
I figure it’s better to query beforehand, but does this work on 2022.2 ?
Bought it.
Looking forward to try it out.
Cheers J
freaking crazily mentally WOW haha I wait for so long a GEM like this, to make URP on par to UNREAL graphic, much much thanks. Please do not abandon it, plz keep updates ^^ CHEERS, Trần Thiết Duy
Yes it does!
Thank you for your support!!! V1.1 is very close to being published, so massive improvements comming soon!