system
1
I'm looking to make a demo of using a mic's input data to alter the size/color of an object in realtime.
Is this even possible with Unity? Turn incoming audio data into color/scale info as the game goes.
Endgame would be towards an experimental demo for an adventure game that uses audio input for attacks/puzzles and other stuff.
Unfortunately there is no build-in support for that in Unity. This means you either need a plugin for it (Unity Pro) or use a separate program that communicate using TCP/IP connection. Haven't really read into it but maybe this is something useful.
There is a FMOD Plugin for Unity available in the forum.
If FMOD supports direct microphone input you should also be able to analyze volume, direction, etc. to modify your objects
MarkD
4
don’t know if this is still helpfull but i resently wrote a script for pulling mic input into a float
wiki.unity3d.com/index.php/Mic_Input