Micro Managing?

What are peoples thoughts on games that involve micromanaging?

micro managing in any form is unnessesary unless you have a slack employee (that you are paying)

no one likes being micro managed.

Still skimming?

Oh haha i get it now :smile: i though you were talking about your company.

Games. He asked about games.

/facepalm

:slight_smile:

Micromanaging is okay when there is nothing else to do. If you have lots of things to do, let the computer handle it. Later Civilization games do this reasonably well. FarmVille is all about micromanaging because it wants to keep you there, the gameplay is not deep** and it gates the content on a time basis.

** It is not even shallow. Pong has a deep and involving nuanced gameplay compared to it.

I hate Micromanaging, i need not some fool telling me that germany wants a treaty even tho im at there doorstep with a huge army, and realy am i going to give them my gunpowder technology :smile:

I think it is ok to have some thing come up like “an advisor wants to talk to you” but not just come up and start talking to me grrr.

Later Civ games made you micromanage at the start of the game when there isn’t much to do, and then has advisors that take over those duties later on. At the start, you probably care deeply about maximizing production with your workers in the field by placing them exactly so. Later on you don’t care if that one worker is picking apples too near the road to maximise food production because you have 2,000 more farm workers to concern yourself with. You can still get downto that detail again, but it often isn’t worth it. It comes down to expenditure of attention. It’s why The Sims is popular yet immensely tedious because after fifteen years of virtual time alive you would think your middle-aged Sim, capable of holding down a full time job as a computer programmer would be capable of opening the bathroom door before taking a dump in their jammies. Players enjoy the micromanaging when the game is about micromanaging. But when you become supreme exalted ruler of the world empire, you don’t care if a citizen called Edna remembered to pull up her pants before returning to work.

I think it depends on the player.

I personally like micro-managing. I love all the SimCity parts, classic titles like pharaoh, Cesar 3, industry giant 2, the guild 2, anno, settlers 1-3 and openTTD. I like to be able to make every decision influencing my company/country/city/whatever.

That said I do appreciate it as well when games handle these things automatically like in the case of Shogun 2. Then the focus lies on other things like military or doing missions. I’m one of those players who never lets the AI control his cities in civilization because they ruin my ‘tactics’. And then I have to blame the computer and throw my mouse at the wall… again.

I would say it depends on what game you are making and who you are targeting. One thing I think is important though… If you do go down the path of micro management please make your menus fast and thoughtful. Nothing is more annoying than having to click through loads of menus that just dont work properly and are convoluted.

lol yep still skimming

micro managing obviously has a different meaning here. lol