Microgame loads to 90% on Unity Play but never runs

I have posted a 2D microgame to Unity Play that loads to 90% but never runs. I am new to both Unity and Unity Play and am not sure how to fix my problem.

The game is here: Unity Play

I am trying to load the game in Microsoft Edge (version 95.0.1020.44). The game was built and published in Unity version 2021.2.1f1 (though I believe I started the game, and had the same problem, in version 2021.2.0f1).

Here are the error messages I see in the Developer Console:

Any thoughts about what I might be missing in my project, or what settings I should change? When I just google “unity play game loads to 90%” I see a lot of entries about disabling compression in the Unity build settings, which I have done, but that did not fix the problem. I have no problems running the Development Build of the game, or running it within Unity.

Any advice would be greatly appreciated.

@timgoergen Did you manage to resolve this issue?, I have the same issue, running on 2021.2.5f, changed compression and many other settings but it still wont run on Unity Play. It does play locally and Simmer.io

I am also having the same issue with 2021.2.16f…tried compressing and not compressing…doesn’t seem to make a difference. No errors on publication when publishing to Unity Play either… would love to see a resolution for this one…thanks!