Microphone Recording on Oculus Quest with Dissonance

Hello everyone,

We’re running into an issue with recording the mic audio, game audio, and video for each player in a multiplayer room. We’re currently using Dissonance as our voice chat solution, which has been great for real-time communication, but we’ve hit a snag when trying to record audio.

Right now, we’re capturing audio through the AudioListener, which works fine for game audio and remote voice chat. However, it doesn’t capture the local client’s microphone audio. We’ve tried different approaches but can’t seem to get Dissonance’s audio stream to convert into a wav file for proper recording alongside the game audio.

Has anyone had success with this kind of setup before? Any tips or best practices for capturing local mic audio in combination with Dissonance in Unity? We’re looking for a way to merge these audio streams so we can record them alongside the video for each player.

Any help or insights would be greatly appreciated!

Thanks in advance!

Yes I am facing the same issue. If anyone has a solution, kindly tell