I was reading that using rim lighting, i´d get something like that, but what do you think?
I´d like to hear suggestions, because i´m newbie in Unity and maybe some of you already got the microscopic effect.
The spheres on the top screen indeed look like they have a rim lighting effect. But not all these images really show that as much.
The recurring theme here is a shallow depth of field. Parts of the image that are far away or extremely close appear to be blurred. In real world photography, a technique called ‘tilt-shift’ (referring to the tilting and shifting of the lens relative to the sensor or film) is used to create this effect on large scenes, making it look like a miniature.
You could experiment with these standard image effects: Depth of Field Tilt Shift (This doesn’t actually shift exactly like a real lens would, but it does create the blurry effect) Depth of Field 3.4 (older)