Hi, I’m working on a project for Microsoft PC GDK, which as part of start up needs to figure out what user is currently signed in.
My issue is that when I try to sign in using SDK.XUserAddAsync()
, regardless of what I feed it for XUserAddOptions, it fails with error 0x80070057 - E_INVALIDARG, and gives no context as to what it’s missing.
That is at least when launching the standalone build after building. When I move all the content to the folder used for GamePass and launch it from there, it connects no issue. Finding the X_store context had no issue, so I don’t know why it’s flipping out when the store isn’t handed on a silver platter. Has anybody run into something like this when making builds, and some insight on how they got around it?