MicroSplat Terrain to Mesh tool not working as expected

I am trying to use the Terrain to Mesh tool of MicroSplat in order to achieve better performance for mobile devices, the problem is that when I am running the game in the editor everything works fine, whereas when I am running the APK on the phone, the shaders aren’t rendered as expected, more specifically the Terrain is invisible (fully transparent).

I’ll add two images to make you understand better (100kb each):

If anyone has got any suggestion it would be much appreciated, I don’t know a lot about the MicroSplat package.

I fixed it by setting the Generate Separate Shader to True while converting the Terrain into a Terrain Mesh.

For some reason using the old shader was creating conflicts between the other Terrains.