Midair movement

I want to be able to move the character around in midair. Which lines i have to change?

using UnityEngine;

[RequireComponent(typeof(CharacterController))]

public class SC_TPSController : MonoBehaviour
{
public float speed = 7.5f;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
public Transform playerCameraParent;
public float lookSpeed = 2.0f;
public float lookXLimit = 60.0f;

CharacterController characterController;
Vector3 moveDirection = Vector3.zero;
Vector2 rotation = Vector2.zero;

[HideInInspector]
public bool canMove = true;

void Start()
{
characterController = GetComponent();
rotation.y = transform.eulerAngles.y;
}

void Update()
{
if (characterController.isGrounded)
{
// We are grounded, so recalculate move direction based on axes
Vector3 forward = transform.TransformDirection(Vector3.forward);
Vector3 right = transform.TransformDirection(Vector3.right);
float curSpeedX = canMove ? speed * Input.GetAxis(“Vertical”) : 0;
float curSpeedY = canMove ? speed * Input.GetAxis(“Horizontal”) : 0;
moveDirection = (forward * curSpeedX) + (right * curSpeedY);

if (Input.GetButton(“Jump”) && canMove)
{
moveDirection.y = jumpSpeed;
}
}

// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
// as an acceleration (ms^-2)
moveDirection.y -= gravity * Time.deltaTime;

// Move the controller
characterController.Move(moveDirection * Time.deltaTime);

// Player and Camera rotation
if (canMove)
{
rotation.y += Input.GetAxis(“Mouse X”) * lookSpeed;
rotation.x += -Input.GetAxis(“Mouse Y”) * lookSpeed;
rotation.x = Mathf.Clamp(rotation.x, -lookXLimit, lookXLimit);
playerCameraParent.localRotation = Quaternion.Euler(rotation.x, 0, 0);
transform.eulerAngles = new Vector2(0, rotation.y);
}
}
}

How exactly would you like us to talk about that? So if i told you to remove this line, what would you do?

:stuck_out_tongue:

Jokes aside, this is exactly why we have a sticky post about using code tags. It adds line numbers, syntax highlighting, … all the good stuff. When posting code, use code tags! :slight_smile:

As for your problem, you do have an if-statement concerning whether your character is grounded or not. You only set a new move direction within that statement, ie when the character is grounded. If you want to allow for midair movement, remove that if-statement preventing the code from being executed. You may then want to re-add the condition to the if-statements concerning jumping, since otherwise you will likely be able to jump in the air.

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First of all, whenever you post code snippets. Always use code tags.

Whats your question, I don’t understand what you mean by the character moving in mid air? Like flying or walking?
Do you have any errors in your code? check your consolse

Edit - Sorry Yoreki never saw your post

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