MiddleVR 3.0 - Unity XR support

Hi all,
we just released MiddleVR 3.0, the best plugin for multi-display and cluster rendering: https://www.middlevr.com

Here are the main new features:

  • Multi-user support via Unity Netcode, enabling collaboration between Caves, but also between Caves and XR headsets (PC-VR or standalone such as the Meta Quest or Apple Vision Pro) or mobile devices.

  • MiddleVR XR Input: MiddleVR wands can now be used as XR controllers as part of Unity’s XR infrastructure and XR interaction toolkit. It simplifies the porting of XR applications to MiddleVR. You can run the same build of your app with MiddleVR or in a XR headset (PC-VR or standalone such as the Meta Quest).

  • Overscan: Better multi-display support for post-process effects like Bloom, Motion Blur, Depth of field, Ambient Occlusion and Temporal Anti-aliasing.

  • Cluster Video/Texture: Ability to cluster synchronize video and textures.

  • MPCDI support (experimental). MPCDI is a standard for warping/blending calibration files.

Let us know if you have any question!
Seb