Hello everyone, longtime lurker, first time poster… I think… if not first poster than at least very infrequent poster. I’ve been wanting to build games since I was eight years old and discovered a tile scrolling engine for QBasic on DOS 5.0. Well, I finally got the kick in the pants to get started. A co-worker and I were talking about hobbies, and I suggested he take up building a game. He said it was way too hard, and that he couldn’t make good graphics. I told him for a small hobbyist game using pre-built assets would make it easier, as he would just have to develop his scripts and import the assets and then a bit more elbow grease to get a minimally viable product.
Well he turned the tables on me and bet me lunch that I couldn’t produce a minimally viable product in 6 weeks. The goal is a single level of a larger RPG that is Diablo styled (top down view, point and click movement, etc…). I’ve been listening to YouTube tutorials, and it doesn’t seem like it would be too bad to create a 30 - 60 minute demo level. I have 6 weeks to pull this off and the biggest question I have is whether or not it can be done.
The minimum requirements are: combat, inventory system, particle effects / animation, pathing mobs, and NPCs with dialogue. I’d like to create some scripts to implement quests as well. If possible, I’d like this demo to be my first learning project that I then can use to develop a fully featured game with about 15-25 hours of playable content.
How crazy am I?