I tried to copy the Unity project from Windows to Mac .
Setup all plugins (PlayFab , Firebase etc.).
When building for Android it works fine. But when I tried to build it for iOS , it logs several error:
LoadingFSM: FSM: Show: MissingAction: Could Not Create Action: XXXXXX (Maybe the script was removed?)
On the log detail it list down a number of log error such as:
HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at c:/Users/Path/To/Unity/Playmaker/Project/Classes/Path/ActionScript.cs:XX)
I even tried to
Safely Replace An Old Playmaker Installation With The Latest Version , and restart several time but nothing seems to fix the issue.
Hope anybody have an idea how to fix this?
adromil:
I tried to copy the Unity project from Windows to Mac .
Setup all plugins (PlayFab , Firebase etc.).
When building for Android it works fine. But when I tried to build it for iOS , it logs several error:
LoadingFSM: FSM: Show: MissingAction: Could Not Create Action: XXXXXX (Maybe the script was removed?)
On the log detail it list down a number of log error such as:
HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at c:/Users/Path/To/Unity/Playmaker/Project/Classes/Path/ActionScript.cs:XX)
I even tried to Safely Replace An Old Playmaker Installation With The Latest Version , and restart several time but nothing seems to fix the issue.
Hope anybody have an idea how to fix this?
I am having the same issue right now. Was this problem solved?