Migrated from 2018 to 2020, Audio Broke while using Oculus Spatializer

Hi guys, I’m John. I’m having trouble figuring out why at one point our audio stops working. Here’s what’s happening.

When you open the project, and run the game for the first time. The audio is fine, but then when it loads a scene, after a few initialization the audio is gone. This wasn’t happening if we’re not using any spatializer plugin, however it happens on our Oculus Spatializer plugin. I’ve learned that Oculus Spatializer isn’t broken (tried on an empty project and used that plugin – worked fine) but what I would like to figure out is this:

I learned that the symptom was Audio Level becomes NaN, any ideas what could cause this? I should be able to fix my problem if I figure out which class or what api call does this.

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I’ve spent more than a day on this already and it’s getting frustrated. Thank you guys.

Hi,
Can you please file a bug with a repro project so that we can take a look at it?

Thanks and regards,
Harini

Sadly I cannot reproduce this other than loading our current setup. If I can make this reproducible with specific files, I’ll file a bug report and will let you know. Thanks Harini.