Migrating data from C# to UnityScript

I’m working on a multitouch project with uniTUIO, unfortunately I wrote the majority of my game in UnityScript. That is a problem because the touch inputs that uniTUIO correctly recognizes only exists in the C# part.

So I’m searching for a way to catch the touches uniTUIO collects from the C# scripts, so that I can use them in my already existing UnityScript scripts.

Put them in a folder named Standard Assets.

I’ve got such a problem. I use an empty gameobject and it’s transform parametres to convert data from sharp to java. For your problem you can store toche’s info and create with every new touch new object with specific names.