Dear CommUnity, I have a problem…
I’ve created and animated a model in Milkshape and exported it to FBX format to use in Unity.
But Unity didn’t show animations correctly
I’ve tried to import FBX back to Milkshape and check the animations and they were perfect.
I’ve tried some other programs also and they all showed animations as they’re supposed to be
Here is FBX in Milkshape:
And here is the same model in Unity:
Fist on the right side (chars left) is entering the kayak… and it shouldn’t
Same model with same animation but looks different. Any ideas why? How can I correct this?
I have no idea Whatever version Milkshape 1.8.4 exporter is using
But I have Autodesk FBX converter Can you tell me what FBX version will work with Unity?
If I knew how to use 3dsmax I would use it from the start
So there is no way to persuade Unity to show FBX model animations made in Milkshape correctly
OK… thanks anyway
To properly view FBX files, use the FBX viewer that comes with the FBX SDK.
To view a FBX file in any other application (Milkshape, Unity, etc…) means the FBX file needs
to be converted first before you can view it. There can be many errors in conversion.
The FBX viewer does not convert files, so it’s the best way to view them.
Just to let you know, animations from Milkshape won’t look proper in Unity unless you use the Zero Joints tool on the joints. I’m not sure if you have to redo the animations afterward though.