Trying to re-create a realistic jump for a rigidbody.
What I have been doing
I have been playing around the Rigidbody2d component, trying combinations between mass, gravity… When the user presses Jump I add an upwards force.
For example :
rigidbody2D.AddForce (transform.up * 200f);
I just can’t get a realistic jump, it looks like the character is floating or too heavy… any suggestions or different techniques I can try.