Min, max and deviation?

Hi,

is it possible to display the values for min, max and deviation for float parameters to custom events? I couldn’t find any setting on the web page…

Are they aggregated at all? And if not, why not? (I assume if the answer is “no”, then its because they need extra cycles and storage to calculate on aggregation. Can we “spend” these complexity points to have them aggregated?)

Hi @Immanuel-Scholz ,

You are correct that this is not something we currently aggregate, however it’s a great idea and something we’re looking into. I believe there is already an idea for this posted in our feedback page, so I would suggest/ask that you add your vote for this feature on that page: https://feedback.unity3d.com/forums/unity/suggestions?utf8=✓&status=0&category=analytics&view=hottest

We also are working on a Raw Data Export feature which should be coming soon and would allow you to do these and any other calculations you’re interested in. If that’s something you’re interested in you can sign up for updates about it on our homepage: Unity - Manual: Unity Analytics