Minecraft as a 3d modelling tool?

So I was looking at this software the other day that lets you export minecraft worlds into blender, and was thinking, with a bit of works to smooth the edges to make it from cubes to a more realistic shape, coulodnt people use this for character and world design. Minecraft is much easier to use than blender to make characters, and the world generates itself. Thoughts?

No.

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Why is that?

Because.

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Why not just use a world/city gen instead of beveling a million cubes?

Architecture? It could be argued. But 3d modeling? nooooo…

I would have to agree with the others. I think any skilled 3D artist would much prefer the workflow of a proper application then having to work around an extra system which only basically defines a shape with no real details. Most skilled artists could do anything that this program could do in probably less time in just blender or whatever modelling software they use.

Why would you want 234098234089 polygons worth of cubes, and even some you won’t see under the surface to make a world?

Do not feel like this is a good idea…Minecraft needs to be banished for a while

Although, wouldn’t it be cool to import a piece of minecraft’s terrain into blender and turn it into a subdivision surface?

I would delete trees and leave just the terrain, but could be interesting to see the terrain smoothed out, and it’d preseve uv so you can texture it with custom textures.

Instant voxel terrain creator!

I never said it was a fantastic idea, I just couldnt think of a reason why not, and so far that reason hasnt been provided. Its not ruining any existing tools, why wouldnt it work?

While I see your point, surely it would be good it help new developers, I mean 3d modelling can be a daunting process.

It may be daunting, but why look for new ways which are completely irrelevant to actual 3D art(3ds max, miya, zbrush, etc)? Why not just learn like the rest of us, new or not?

I agree with carking1996.

Certain applications are built for certain processes. That’s not saying that people don’t make extraordinary things where possible, i.e minecraft, but it still negates the fact that production modelling is a very different beast. I have dabbled in both programs, Minecraft and Blender, and I can tell you that even as only a novice modeller myself, it was a much better experience learning blender from the ground up as opposed to another, less detail oriented software/game like Minecraft.

For basic architecture shapes though, sure, give it a whirl I guess if you would rather not work in a modelling program for the basic layout.

I think that would be a no,

The way you suggested would only “help” with modeling the mesh itself, after loading it into blender you would still have to UV unwrap the mesh and texture it, which is the hardest and most daunting part of the process in the first place. Modelling in blender itself is way faster and easier than building with blocks in minecraft, if you know how to use it.

Minecraft could be useful as a design tool. It’s a great way to quickly prototype and get a feel for the look of a level or, if you’re pretty good, a character.

But it would most likely be a bad idea to export models from Minecraft into Unity. It would technically be possible, but would not produce good graphics, even assuming you’re going for a blocky style.

Both of you are coming up with the same answer, nobodies done it before so your too scared to do it yourself. I thought the whole idea of indie game development was about innovation, if your too scared to innovate your game wont be successful, or not as a successful as one that does. Of course, expert tools do a better job as they were designed for that in mind, but if I just want to whip up a quick set of models, whats wrong with exporting your creations from other games?

One word: Amazing !

I’ve been using Minecraft as a modelling tool for my mmo slenderman game. Before that, I was using sketchup because of its powerful organic modelling tools but now that I’ve tried Minecraft modelling, I certainly don’t want to go back.

My game is a new type of slenderman; a blocky one too, so it fits right in with the voxel style. Although If I smooth the edges its gives it a very different look.

Many artists I know have quit their difficult and tedious modelling tools (e.g., Maya, Max, Blender…) and moved on to Minecraft modelling. One of my favorite things about this workflow, is how easy it is to make characters, much more so than in Blender.

On top of that, its really nice that I have to go back and forth between Minecraft, blender and Unity. Before I started modelling with Minecraft, my pipeline was Sketchup and Unity but it felt empty. Now with Minecraft it adds this missing third tool, completing the holy trinity !

It also gives me a break from work, where work can become play and vice versa. The addition of Minecraft helped make the workflow even better !

I only have praises for it and would recommend it any day!

By that point hopefully, you noticed I was really joking but seriously, using Minecraft maps in a game doesn’t make a whole lot of sense…as it most likely will be a pain to edit. Your best bet is a voxel tool directly inside Unity if what you want is blocky stuff.

I can only hope you are joking as well.

If you are not, it is a kind of logic fail. Exporting content from one game into your own is pretty the opposite of innovation.

No one is scared to do it. It’s just no one sees the point. Modeling in virtually any 3d tool is faster and better than it would be in minecraft. Besides any one capable of building a tool like that, wouldn’t need it. Building a level editor or pipeline tool for a specific game is one thing, but actually using minecraft is a silly idea at best. I could see someone doing it just to see if it could be done, but only for a laugh, it would have no other value.

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Why would I want to go from one game, right to another game? The modeling for a game anything other than a clone of Minecraft itself would make the worlds useless, as there’s loads of polygons involved and wouldn’t be ideal to use in a different type of game genre. It’s far better to use an actual 3D software, rather than trying to ‘cheat’ your way through it by using something someone else has made(Minecraft).

building detailed worlds out of blocks is far from innovative. Or intuitive. Or fast or helpful. Or fun, really. Learn Blender and see what the real possibilities are.

I think OP is just another troll