Hello, I want to write Minecraft clone, but couldn’t find any good tutorials on how to render things efficiently (I can make procedural generation part as I made many scene demos back in the day that were using nothing, but procedural meshes and textures - procedural music sounded like shit, so I’ve used standard XM music).
Finally I’ve found this on youtube (link to first part, rest are in related vids), but I simply know that this isn’t best way to do this (lots of invisible vertexes that simply shouldn’t be rendered, etc.) as main feature of my game would be, aside of many resources, advanced, redstone-like mechanics and my engine would also need to care about that so can’t have bad base that would limit efficency of my game.
Bump, I need feedback on it. As I said, I can do pretty much everything else needed, like inventory, terrain generation, etc. (maybe except redstone-like mechanics but only because I’ve never done anything similar in the past), just need some help on rendering things in such engine efficiently as videotutorial series I’ve linked to in OP does it wrong, I believe.
Thanks, google (and forum search) only gave me crap like MinePackage (which to my understanding isn’t updated anymore) and tutorial mentioned in OP (which do thing very wrong since it forces poor GPU to render invisible faces and vertexes). Again, big thanks. Will check that out.