Hey everyone! I have had experience following lots of tutorials on making voxel engines, and developing my own basic ones. I have a question and that is how would i make a voxel engine that is still cubey but has some smoothing like 7DTD and also has block physics. My inspiration is from these videos: http://vimeo.com/album/1836529 by alexzzzz. I have read through most of the After Playing Minecraft Thread and watched many videos by Craig Perko(http://www.youtube.com/playlist?list=PLW2i42bgplOmRWRmo116mUA4N9-i17dIk).
How could i achieve voxels like the ones in 7DTD, block physics and maybe even water voxels.
Thanks in advance