Mini Golf Classic Course - iPhone/iPod

Just wanted to let everyone know my first iPhone/iPod game to use Unity was just accepted in the Appstore:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311530801&mt=8

You can see more screenshots and get more info here:

http://minigolf.brainstainentertainment.com

Pick it up and show some love!

nice game… thanks)

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WOOT! Mini golf rocks! Nice job :slight_smile:

I like the style.

ball?

Just added a preview youTube video:

Nice Video!!!

Curious to how long the game took for you to develop? Were you the sole person on the project and if not how many members were on your team?

Nice video, looks like a funny game. Good luck with it!

I was the sole developer on this project. This game was my first to use Unity. Up until Mini Golf Classic Course we have been using an in-house engine (Hamster Dash uses the old engine which I wrote in Cocoa + OpenGL from scratch). The game took 2 months to develop, that includes time to get up to speed with Unity. Texturing + applying lightmaps was by far the most time consuming part.

Wow, very impressive! Any advice for a Unity noob as far as developing another mini golf game? I am having quite a few problems with mine at the moment and I only have made one hole so far.

Developing a mini golf game in Unity should be fairly straight forward so I don’t have a lot of advice to give you on the technical side… the only big issue I ran into during development was a physics bug described in this post:

http://forum.unity3d.com/viewtopic.php?t=6841

As far as mini golf games for the iphone in general I can offer a bit of advice…

  1. People don’t seem to like accelerometer based controls. This has been the #1 complaint I’ve received.

  2. 1 course (18 holes) is not enough. It is pretty rough for small iPhone developers because people now expect a whole lot for a dollar (or $1.99 in my case). The original goal was to offer 3 courses with a higher price point. I opted instead to offer one course at a much lower price. The bar is getting higher and higher every day while the race to the bottom ($0.99) continues. I think this is going to really hurt developers in the long term…

If you have any specific questions ask away.

Hate to reply to an old thread, but this is a great game. Good work, really like the art style too.