Mini map following camera mouse?

I have a mini map that works but it rotates when my first person character rotates as well

So is it possible to do something in order to stop the mini map from rotating when my first person controller rotates?

I tried making a simple script that disables mouselook and tried putting that on the minicamera but it didn’t work

function Update () {

GameObject.Find("First Person Controller").GetComponent(MouseLook).enabled = false;

}

How can I tag the specific code to the mini map camera so only the mini map mouse look is affected?

the minimap called camera is parented with the maincamera which has MouseLook.

You want a minimap camera stay over the player and look downwards to the ground?
The camera follows the player in X and Z direction, and the minimap should always pointing upwards with “north”?
If i am right, try something like this:

Do not parent the two cameras and add a script like this to the miniMap camera:

using UnityEngine;
using System.Collections;

public class miniMapFollow : MonoBehaviour {

	public float miniMapSize = 50.0f; // distance from ground to camera

	void Update () {

		Vector3 camPos = Camera.main.transform.position;
		transform.position = new Vector3(camPos.x, miniMapSize, camPos.z);
	}
}

with this you set the x and z position of the miniMap camera to the position of the main camera.
With the miniMapSize value you set the y position. Get closer to the ground will zoom into the miniMap.