Mini Map

Hi, I want to make a mini map for my game, what I did was: I made a texture that is the simplified version of my environment and I applied it to a plane that is the same size as my environment and I placed it on top of it. I set my main camera not to render that plane, and I added another camera that will only render that plane. I set the Normalized View Port of the second camera to be a bit smaller and located in the upper right side of my screen. It appeared correctly in my Editor, but when I try to build it, it doesn’t appear in the Build.

I’m only using Unity Indie, does that have something to do with it?

Thank you in advance.

At a guess, the two cameras have the same depth, so which appears on top of which is undefined. Hence it will work in some cases but not others. Make sure the mini map cam is set at a higher depth.

–Eric

It worked. Many thanks :smile: !