Hi, I want to make a mini map for my game, what I did was: I made a texture that is the simplified version of my environment and I applied it to a plane that is the same size as my environment and I placed it on top of it. I set my main camera not to render that plane, and I added another camera that will only render that plane. I set the Normalized View Port of the second camera to be a bit smaller and located in the upper right side of my screen. It appeared correctly in my Editor, but when I try to build it, it doesn’t appear in the Build.
I’m only using Unity Indie, does that have something to do with it?
Thank you in advance.