
Hi all,
In the last month I’ve started to learn some unity3d, after some testing on the various aspects of the engine, I finally got some ideas to put together.
The project it’s absolutely not something new, but so I can do some experience without losing time and “reinvent the wheel”.
So far the game implements:
- Paddle movement
- Ball physics
- Brick grid auto generation
- Brick resistance randomly generated
- Power up (3)
The brick grid is a 12*10 grid, and every level it’s generated by a method; The number of brick generated depends on the level.
TODO:
- More sounds
- ?
The current work can be previewed here: http://psoftware.ch/bricks/
Feedbacks are welcome ![]()
goolin