Miniature sprites as character of text

Hi,
is possible make miniature sprites with high quality like this text?
When I reduce size of sprite I will see just pixel madness.
I need see full view of array 40x60 with clear visible grind and symbols.

I can’t figure out what you mean. Can you post some screen shots or otherwise illustrate your point?

I exported symbol “M” from inkscape to unity 2d as sprite with 300 DPI, 210x180 pixels. (I will create lot of special symbols, so it will not be only letters).
Those symbols will be arranged into one big array 40x60.
For better view I need zoom out - increase area of main camera.
So array with symbols will be smaller. I need symbols small as this text.
But text in this forum is readable and symbols in unity not.

Right click on list of object → UI → text:
text from this way have good quality but I want create some special symbols.

Screen shot.

3392916--266778--Výstřižek2.PNG

I’m not sure what to tell you. Sprites have exactly what pixels you give them, limited by the resolution of the game display itself. If you want higher-resolution sprites, then start with higher-resolution textures, and make sure you’re using a sufficiently high-resolution display.

Oh, also check the import settings to make sure your textures aren’t being scaled down.

Have you tried using TextMeshPro? It’s now free. You can create a font asset with whatever special characters you need. It also supports creating sprite sheets to use alongside text.

https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126

In this screenshot is document with “hallo world”.
-Letters have super quality.
Under big “M” is UI-text “New text”.
-(screen of game mode. next is screen of scene mode).
I said that this text have better quality than “M” sprite from inkscape. But color is strangely grey and after changing color to pure black too.
The same color have “hallo world” below.
-It is part of screenshot with size 77x30px.
Last line is next “hallo world” with perfect black color. Just quality needs some little improvement.
-It is part of screenshot with size 630x146px.

I am trying solve this problem, because I want print the result on paper.

Thanks lot for replies :slight_smile:
And I am sorry for my english :frowning:
I dont know if I wrote bad sentences. But I know that my english is catastrophic :confused:

Is your concern the quality of Sprites? Or the quality of text drawn with UI.Text (or perhaps UI.InputField)?

My array with border are sprite. When I zoom out the border is grey and squares becomes rectangles and parts of borders disapear, some remain and some are thicker. Grey color was solved when I disabled anti aliasing. There is screen shot.

Quality of text drawn by UI.text is better. But making game by UI.text and TextMeshPro instead of sprites will be probably hardcore (I dont know, It is my 4. day working with unity). Unfortunately on zoom out/reduction size UI.text becomes grey and less visible and I cannot find anti aliasing in UI.text settings to solve this problem.

Meybe I will have to work with beneficial size of object and for printing to paper I will have to take a parts of picture and then fuse them.

3394505--266969--VzorekS2.GIF