I have a minimap on the screen that is 1/9 of the full camera view size (split in 9 equal parts, the minimap takes up one of the squares). But I have 4 corners that I can choose from: lower left, lower right, upper left, and upper right.
Which corner is the best place to put the minimap at, so when the player sees it, it is more pleasing?
I know lower left and upper right are corners where the minimaps will usually be placed. But I would like to have some opinions before continuing. Care to give any?
Ha, well there’s a different kind of post to this forum! I think this forum’s purpose is meant specifically for questions and posts regarding the new UI system, but I’m not sure where else to direct you to… General Discussion or Game Design, maybe?
As for the question at hand though, I suspect it will be very subjective. If you look at Dota 2’s layout, you can see they reserve the bottom eighth of the screen or so for HUD stuff, so it makes sense to align the minimap with that. If it’s just a standalone free-floating minimap though, I suspect there won’t really be an objectively “right” (or left ;)) answer. I’m not a UIX guy though; perhaps there is some stuff out there about where people prefer to look passively? Personally, I vote for the bottom, with a slight preference for right over left.
Most RTSs and MOBAs would have the UI at the bottom, along with the minimaps placed on the bottom. So I guess I’m going for those. The only thing that’s hard to determine is which side, left or right? I’ll keep waiting, and hopefully I can choose the sides by popularity.
Yep, Unity Forums is lacking UX Design. :P. Not sure if I can ask to have a subforum for these.