Hi everyone, I am doing a FPS game in that I need a minimap. I did a minimap by using a camera and changing the item’s layer and Render Texture And Raw Image. I right a code for camera follow the player and rotate with the player. I show the
enemies as a dot in the minimap. Now I want to make the enemies dot to stick (clamp) the border of the minimap when the enemy is outside the range of the camera. I am slightly new to unity and c# so please help me!!! Thanks in advance! …
friend you only need a different texture in a secondary camera, a Raw image and other things
this video below explains you better
Tutorial
I hope I’ve helped
always remember “the truth is out there”