Minimap with no shadow?

So I made a Minimap by creating another camera and using a render texture. But I don’t want shadows displaying on the minimap. How do I do that?
Sorry i’m still new with Unity.

Hey @Hisukurifu24
Attach this script to your minimap camera :

using UnityEngine;
 
 public class CameraWithNoShadow: MonoBehaviour {
 
    float  storedShadowDistance;
 
     void OnPreRender() {
         storedShadowDistance = QualitySettings.shadowDistance;
         QualitySettings.shadowDistance = 0;
     }
 
     void OnPostRender() {
         QualitySettings.shadowDistance = storedShadowDistance;
     }

For mode detail check MonoBehaviour.OnPreRender()
best regards
Fariborz