Minimap with vector graphic and faded edges?

Hello, I’m working on a racxer game and would like to do a minimap like this one:

49280-minimap.jpg

I know I can tag the player and render an icon, also do the same for the goal. However, how would I render the track? The tutorials I have found are radar types and cameras over objects, not quite what I see here.

I also like the fade effect, however I have no idea on how to accomplish (the track and the efect).

Ideas are very welcome, regards.

Use use RendertoTexture to render what the minimap camera sees to a texture, and then apply that texture to a material which you in turn apply to, for example, a quad. Voila, that’s your minimap. If you use a shader that supports an alpha mask, you can use a greyscale image as a mask to control what parts of the RenderTexture are visible. A white circle surrounded by black would make the minimap round. blur/fade the edge of the white circle to get teh fading effect. There are many tutorials on this. As for the track; Maybe it’s a vector graphic, but I would just use a pre-generated bitmap of the track layout, again with an alpha mask so the areas outside the track are invisible.