Minimialistic IAP

We have a game which was released ages ago with IAP, now we need to build a 64 bit version for Android. The old 3rd party API we used for cross platform IAP is long gone, and it seems like there’s almost no minimalistic IAP plugins around at all, which made us look at Unity purchasing which seems to be part of Unity Gaming Services? We don’t want to collect any data at all from our customers, we simply want cross platform IAP with a sane code based API. To use the purchasing package it seems I must enable IAP in the services window inside Unity. After that it suddenly wants some sort of project ID & project name, but we build multiple games from the same project using our own build system, and really as far as IAPs goes it’s hard to see why these are required? It’s also unclear reading the Unity Gaming Service FAQ if using IAPs incurs any cost, it seems to fall under “economy”, which does have some kind of per user fee?

Hi @Ylisar ,
Yes indeed IAP is within UGS/UGC but it is not within Economy.

The best source of information you can find would be from our forum sticky posts.
IAP is free to use and can not collect any user data if you decide so, see this thread .

Feel free to reach out if you have any questions.