Is it possible for a texture to have a minimum size, as well as a maximum?
Let’s say I have a 512x512 texture, and it looks good up close. Farther away, it becomes 256x256, which looks good as well. 128x128 is ok, but 64x64 and lower starts looking bad (due to the way the mipmap affects the texture). There’s a way to set maximum texture size, obviously, but is there a way to set the minimum? If there isn’t, should there be?
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No there is no way to set it.
maximum size has nothing to do with runtime either, maximum setting is related to the editor which will crush it down in size if its larger when you drop it in.
No way to change total number of mipmaps, huh? OK… thanks!
No, but you can use the AssetImporter script to change the MipMapBias which impact at which distances it switches so you don’t get to see the 64pixel one at a distance the 128 and 256 would look significantly better at only “little” more performance costs