Mining system

Hello guys!

I have question about system what i am rly interrested in.

If u know game (“Gold rush The Game”) you seriously must know there is some voxel digging system or something like that, idk how to explain it. There is some games which has similar system and i really like it… But i don’t have clue how to do that. Any ideas? Threads? Tutorials? Thanks for helping. :slight_smile: (Btw i tried to search something about that on google but i couldn’t find anything, maybe i just don’t know what i need to search)

Here’s the tutorial series I learned voxel terrain generation and manipulation from. He had a newer version of it up that covered a few more things but it seems his website went down. The version I’ve linked is still a very useful tutorial series though.

Thank you for url, i’ll check… But, the problem is that, i don’t know if this digging in gold rush is making in voxels, i don’t think so, thats the reason why i don’t know what i really need to google for similar systems. I writed “voxels” because i don’t know anything else what it can be.

I just looked at gameplay footage of it on youtube and it is definitely voxel based. Just about any digging you’ll find in a modern video game is using a voxel system, some are just more elaborate than others. That tutorial series I linked will teach you the bare basics of doing a cube voxel system similar to minecraft. What you’re seeing in Gold Rush, Empyrion, 7 Days to Die, etc, is a much more elaborate system using non-cube voxels, more than likely triangle voxels or variously shaped polygons in combination with pre-modeled meshes for flying/falling rock and debris. But before you can begin to even consider doing something like that you’ll need a solid understanding of how voxels work, which is where that tutorial series comes in handy.

Okey, thank you very much for help. :slight_smile: