Mininum build size

Hi, building a macOS app with a blank (newly created) project generates a 100MB app.
Is there any way to reduce it?

That’s weird. Mine is 56.4MB. I can get it down to 43.3MB w/ stripping. 37.7MB w/ IL2CPP & High Managed Stripping.

1 Like

Thanks @_Daniel

I’ve tried again, Unity 2019.1.0f2 Personal, macOS 10.14.4 a blank 3d project without scenes.

With default settings: 107.6MB

With LZ4HC as compression method, IL2CPP, high stripping level: 90.6MB

All of the above options plus removing the installed packages in the project (Unity Timeline, Unity Collaborate, TextMesh Pro, Ads, Analytics Library, In App Purchasing): 90.6MB

All of the above options plus disabling some installed built-in packages in the project (VR, XR, Unity Web *, Cloth, Terrain, Terrain Physics, Unity Analytics, Vehicles, Video, Wind, Physics 2D, Tilemap, Screen Capture): 90.6MB

All of the above plus ā€œC++ Compiler configurationā€ to ā€˜Master’: 90.8MB

Using the Build Report (Build Report) it says the build size is 16MB :eyes:

@_Daniel : What Unity version are you using? Are you using macOS or windows? (I’ve recently built a project for windows and got a similar like you).

I’m using 2018.3, macOS.

i’m using 2019.1.1f1, same problem,
build contains alot of dylibs of built-in packages, even i disable almost all of them, they’are still there
maybe i should try use 2018 editor