Minor aesthetics question -- black screen?

Hey folks,

I notice on launch there is a brief but noticeable display of a black background between the clearing of the Default.png splash image and the first frame of the initial Unity scene.

The length of the black screen depends on how much data is in the scene being loaded, so it can be lengthy.

It would be nice to fill that in with some other still image while waiting for the Unity scene to load and render.

Perhaps redisplaying Default.png in the EAGL surface setup. Is that feasible?

Thanks!

Jason

I fixed this on my game by making the first level contain a single image with a script to load the main menu. This gets rid of the black, as well as shortens the load time on the unity logo. Overall wait time to play is slightly increased, but you spend more of that time with something interesting to look at, so the player doesn’t get bored.

Thanks, that’s a good idea! I’ll give it a shot.

I suspect it will still cause a noticeable blip, but small enough for now without resorting to EAGL buffer hackery.

Is exist other solution for this problem ? This pause (black screen) visible in my case