Minor issue with unity remote touch accuracy

Minor issue with the remote on the Nexus 7.

The touches on the screen don’t seem to have a 1:1 relationship to the game running on the computer. Changing the size of the window playing the game on the computer seems to effect it’s accuracy on the tablet. An object following the touch stays close to the middle of the screen, or flies way off, depending on the width of the “Game” screen.

I’ve tried setting the aspect to 1280x800, the tablet’s resolution, it doesn’t “fix” the problem, though. :confused:

When I do a build and run, it works exactly as intended.

Oh, yeah, I’m using Windows 7 64-bit, and unity 3.5.

Well, figured out how to fix it purely by accident. I set it up to “maximize on play” and suddenly started working right.