This is an unimportant issue, but I feel like if I pull on this thread I might learn something interesting: if I create a blank scene in a new project and insert a 3D Object > Plane, then whatever texture I apply to that plane will be upside down, because the default plane mesh in Unity has its UV coordinates flipped.
(By the way, the Quad mesh doesn’t have this problem.)
It’s trivial to fix and not a big deal, but it’s been bothering me for ages. What’s the deal?