Minotaur warrior character [released]

I just released this guy on the asset store.

im pretty happy with him. let me know what you think

Asset store link

Web player link

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nice job man

Character looks very nice, a bit expensive but still worthy :slight_smile:

Thanks man. I dont see how a high quality rigged and animated character is expensive at $45 though. Thats less than charging for an hours worth of work.

Yea that’s true but here if your price is less then sales will be more, that is the reason i said !

Ok. thanks. i will keep that in mind

He isn’t selling very well. So I put him in creatures. I was thinking that maybe that’s a better place for him.

Here’s the link

Good job! And I think the price is really fair. Keep in mind that not everyone needs a Minotaur - but those that do will pay for quality.

Just have a look at the Top Grossing Top Ten in “creatures”: There’s a lot of pretty expensive packages in there, and only very few with a low price. My experience with ScoreFlash (that’s Scripting, though) is that a price of $30 in February generated almost as much income as $20 (“33% off sale”) in January. My feeling is that the Asset Store Madness really hurts sales for those that are not part of it - because during those sales, people will focus primarily on assets that are part of the sale (the current Madness ends with March, so you might see better sales in April).

One thing you may consider, is an “Intro Sale” and asking people to rate and review. I believe one thing that keeps a lot of people from buying stuff is when the ratings don’t show up, yet, and I think only a small fraction of the people buying packages will also rate them, let alone take the time to write a review. So that’s something you’ll want to get over as quickly as possible.

What matters most to me is that you’re supporting Mecanim. Still, I think you might want to consider adding a “Jump” animation. I know I could add one from another model using retargeting - but still, it looks a little incomplete to me without it (one reason being that I would consider using the model as player character instead of as enemy ). Also, I think animations with root motion are preferable over in-place animations for Mecanim.

Either way, I have it in my shopping cart and will purchase whenever I have enough items for purchase in the cart (I don’t need it urgently for a current project, that’s why I’ll combine it with other purchases … fewer larger purchases make book-keeping cheaper ).

Thanks heaps for the very informative reply jashan. It makes me feel much more confident about selling on the asset store. Im thinking that the intro/review sale is a really good idea. and also the jump animation makes sense. I just didnt think that people would want to use a minotaur for the player character. A great idea though, playing as the poor misunderstood minotaur that has jock heros after him all the time because they think it will get them the chicks :slight_smile:

I think the model is really well done, I’m really close to pulling the trigger but its a bit heavy for us on the poly side.

Yeah. Its a fairly high detail model that’s for sure… Its meant for PC games. I could look at making a lower level of detail but I won’t have the time till later in the weak.

I would probably go for that, I’m going mobile release so

When I get the time I will retopo him and see how it goes

Great!!! Having LODs would definitely rock! I think that’s the kind of thing that really makes models stand out. That’s both useful for mobile and also in settings, where there might be many of those Minotaurs.

Another thing I’ve noticed - this isn’t really an “issue” but I thought I should mention it nevertheless: You have several sets of different armor, which is awesome. However, for one use case of “different armors” (making it look like it’s different “guys”) I think this doesn’t really differentiate the models enough … it still looks like the same guy :wink: … if you could provide a few different textures sets maybe, this could then be used for “an army” of Minotaurs (at the current price, this certainly isn’t something I would expect - but I think it would still be awesome to have it … even if it means you’ll increase the price accordingly) :wink:

that’s something I’ve bee considering actually. Its super easy to redo textures and soft selection and lattice deformers can be used to change the overall shape and facial D’s designs… Hmmmm :slight_smile:

Are the animation part of FBX?

They are sperate fbx containing a single animation each.

Sent you a PM polyhammer, but yeah can’t wait to see more of your work.