Mipmap Texture Streaming debug view mode appears to be broken

The texture streaming is set up according to the docs.
But the debug view doesn’t show almost 90% of the objects and the rest are blue.
Same symptoms as here: Reddit - Dive into anything

Hi @Passeridae ,

Which render pipeline are you using and are you using ShaderGraph? Did this use to work in a previous version?

HDRP and ShaderGraph, yep. I also use Virtual Textures for some materials. But the VT team assured me that it can work along with the regular mip-map streaming system.

This is the first time I’ve enabled this system in the project, so I can’t tell if it was functional before, sorry.

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After talking with the devs, the standard texture streaming setting in the Scene view settings is not supported in HDRP. There are dedicated debugging options in the Rendering Debugger, but unfortunately the debug view using the texture streaming option in these settings is HDRP lit/unlit only, and won’t work with ShaderGraph.

The team will review the current multitude of debug settings and look into streamlining the UX around them.

I see, thanks!
So it will be compatible with shadergrpah in the future?

Unfortunately, there are no concrete plans for this yet. I’d recommend you to submit a request for this here.

Thanks, submitted.
From a user point of view, a not-broken debug view should go as a feature that works right out of the box, rather than something that should be specifically requested.

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It doesn’t work with HDRP Lit either.

9660785--1375403--upload_2024-2-23_15-6-20.png

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Thanks! Took me a while to figure out what’s going on.