Hi there,
so after learning of a 33% save in memory per texture for disabling mipmaps I did, I disabled each mipmap. My app now, loads, its first two relatively small scenes, but now does not load its main game play scene. Is there any possible coincidence?
No. Still have not solved why the level is not loading. I had made 3 test levels and 2 and three load, so obviously it is not the universal mipmaps. It was just that I had disabled them, then that happened. Totally unsure the cause, but oh well.
Though you said it wasn’t your mipmaps. I had just disabled my mipmaps for a sprite sheet and everything from that texture displayed completely black on the device (using iphone 3gs). It slipped my mind that the max texture size for 3gs is 2048x2048! So, split my sprite sheet into two smaller sheets and it worked like a charm!
I just thought i’d post in case someone else stumbles upon this too.