MipMaps don't generate for render textures.

Version 2019.3.05f.

I’m having trouble generating mips for rendertextures. I’ve tried manual generation via RenderTexture.GenerateMips(), but no result. Clicking “auto generate” toggle leads to mip slider flashing and disappearing again.

What am i doing wrong?

I don’t think GPUs support mipmaps on a multisampled texture.

3 Likes

Thank you! Never thought they don’t.