Hello all,
For my simulation game i need to add light reflection coming from a mirror. So light sources that are being casted on the mirror surface that is being reflected on other surfaces. To solve this I clone existing lights in the scene and position those correctly based on the the mirror position.
This works fine with spot lights, for example a flashlight that shines on the mirror can be casted in a wall. But it also needs to work for sunlight (directional light).
For directional light this does not work since it does not have a start position and it will shine though everything.
- I tried getting the same directional light effect with a spot, but that is not possible.
- I tried playing around with the directional light settings but no luck.
- I tried looking for spots that work like beams instead of cones, no luck.
It sounds to me like a limitation of unity, why is it not possible to tune or cull the directional light?