hey guys
am currently working on a online multiplayer game and I’m using mirror as network solution.
the game it self is rather simple ,it’s a glass marble ball match whenever a player throws a ball he own and it collides with other players balls he become the owner of the ball he collides with.
the plan is to make a multiple matches that the server can handle separately ,
but as i understood from mirror examples physics based rooms (or matches) should be on separate game server instances (copies of the mirror server application) " because as i understood although the players on a single match can’t see or interact with other players from other match’s (because of the network match component) all the players balls from all matches exits on the server in one place which lead to an unwanted problems (that’s what I think at least)".
but mirror dose not support matchmaking like i describe
and i can’t figure out a way to do that on a remote machine(a dedicated server) containing my mirror server. can someone help to find a way to do that, and thanks .
I have the same issue, I also tried to change colliders from Collision to Trigger, but it is not suitable because I’m making a shooter game and bullets move so fast that they won’t trigger always, if anyone know how to solve this please drop a message