Hey guys,
Just started poking around multiplayer and Mirror. So far it’s great!
I am struggling to understand why I am unable to declare a SyncList.
public class GameManager : NetworkBehaviour
{
public SyncList<bool> connectedPlayers = new SyncList<bool>();
}
Any idea what I might be doing wrong here? Not sure what info is useful to provide, so apologies if it’s lacking, will add whatever is requested!

