I’m using Mirror for local Network coop VR-iPad Game.
I have a problem to join with my iOS client to my Oculus Host (Server).
When I try to connect, I’m getting an instant disconnect. Same with the Editor (as Client).
The Client on the Quest itself is connected and running.
I don’t have any logs for an new connection and disconnect on the Quest. It seems like the Quest ist refusing the connection.
When I start the host with the editor and join with my iOS device, everything works fine.
I’m using the standard Telepathy Transport on Unity 2020.2.1f1 with no authentication.