Mirror Client/Server and player health

Hi all,

Can someone help me get started. I want to make a simple FPS game. I now have that if I click on another player it raycasts, checks tag and debug.log(“Hit”). this works perfectly. only now I want te clients to tell each other if they need to take damge (I shoot player 5 he loses 10 health) . I found a syncevent tutorial

Only problem is that the synevent method is obsolete and not working anymore. Does someone have a tutorial or something to help me ?

Fixed it myself with this articel: https://mirror-networking.com/docs/Articles/Guides/Communications/RemoteActions.html

Hi can you please explain how you handle player health? Which methods do you use?