Hi!
I’m trying to create a Multiplayer-Game using Mirror for the Meta Quest 3. I used the Mirror Networking Examples for VR (GitHub - MirrorNetworking/ExamplesVR: A selection of VR Examples for Unity and Mirror) for my network setup and everything works fine until the client randomly disconnects from the server. I can’t seem to find the cause for the disconnecting because it’s not like it happens after doing something specific but seemingly completely random.
Does anyone else have this problem and can help?