Mirror image model

Hey there,

Sorry for the confusing thread name. I couldn’t find a beter word for it.

So here is the deal: I need a reflective window so I used the “duplicate and invert geometry then use a transparent plane” method to fake a mirror.

However I also need to reflect the playercharacter in this mirror so I figured, we could just use another mesh and attach it to the FPS walker but invert it’s movement so it would be mirrored.

Problem: We have no idea how.

Any help will be much appreciated

I will bake and eat cookies in your honour

Greetz

Pro version you can use a render texture from a camera. Use the texture as your mirror.

Do I get the cookies ?

:slight_smile: The problem is that we don’t use Pro. However, you still get some cookies :smile:

Duplicate your character, parent that to an Empty Game Object, and then scale that Empty Game Object to -1 in Y.

I tried that but I move the other character with the mouse and it doesn’t collect collision and thus doesn’t stay inside the room. Maybe it’s because I use the FPS prefab