Hey there,
Sorry for the confusing thread name. I couldn’t find a beter word for it.
So here is the deal: I need a reflective window so I used the “duplicate and invert geometry then use a transparent plane” method to fake a mirror.
However I also need to reflect the playercharacter in this mirror so I figured, we could just use another mesh and attach it to the FPS walker but invert it’s movement so it would be mirrored.
Problem: We have no idea how.
Any help will be much appreciated
I will bake and eat cookies in your honour
Greetz