If I want to have many small rooms (each have 2-4 players) sharing some same assets like maps, configurations, models, etc.
Can I just make one game server build but separating the players into small groups for network synchronization and game simulation, but share the same game assets in the same memory space?
Each of these “small rooms” should have have its own session state and the players in each room can not see players in the other rooms.
Is it possible to be implemented under mirror?
did you find the solution?