I’m instantiating an object on the server (nothing more than a Capsule), set its material (will either be a red color or a blue color) and its location, and then do a NetworkServer.Spawn(object). The materials look good on the server (running in server-only mode).
The capsule shows up at the correct location on the client, but the material isn’t there.
What’s the “proper” way to get this to work?
Thank you.