Mirror: Material of spawned object not included in client object

I’m instantiating an object on the server (nothing more than a Capsule), set its material (will either be a red color or a blue color) and its location, and then do a NetworkServer.Spawn(object). The materials look good on the server (running in server-only mode).

The capsule shows up at the correct location on the client, but the material isn’t there.

What’s the “proper” way to get this to work?
Thank you.

Hi!
Mirror has your problem in the first example for SyncVar Hooks: SyncVar Hooks | Mirror
Hope this helps.